University of Plymouth
UCAS Code: I623 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
96-112 tariff points from a minimum of 2 A Levels
Pass a named Access to HE Diploma (e.g. Preferably Art & Design, Humanities or Combined), with at least 33 credits at Merit and/or Distinction.
Considered in combination
International Baccalaureate Diploma Programme
English and Mathematics accepted within as GCSE equivalent.
96-120 tariff points overall. English and Mathematics accepted within as GCSE equivalent.
Considered in combination
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Any subject considered and considered in combination.
Considered in combination
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
In any subject
Considered in combination
96-120 tariff points from a minimum of two Advanced Highers English and Mathematics accepted within as GCSE equivalent.
In combination with Advanced Highers
T Level
Pass (C and above)-M
Preference on Digital Production, Design and Development, but other subjects may be considered on an individual basis.
UCAS Tariff
Including a minimum of 2 A Levels
Considered in combination
You may also need to…
Present a portfolio
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
Dive in and explore the areas of Technical Design and Mechanics Design and Production for games, exploring how to bring an idea to life from concept to production. Guided by industry and research experts, you’ll discover how to produce video games and navigate the complex field of design. With dedicated lab space for games students, you’ll be able to immerse yourself alongside future creatives in the games industry.
• Learn core programming skills with C++ and Visual Scripting, giving you a solid foundation to craft your own games.
• Collaborative learning and development skills get you prepared with professional practice & communication skills.
• Define your own pathway with a range of options modules such as UI design, VFX for games, and motion capture.
• Work as a team, collaborating with industry peers from Game Arts & Design to bring projects to life.
• The course is 100% coursework based – no exams, aimed at giving you the strongest portfolio potential.
• Exciting events run through the year in the games area, with our regular Doodle Club to relax and practice illustration skills, and a Game Jam to kick off each semester to test your skills. Or, unwind with our Games Club to play through and review your favourite games.
Graduates in this subject area at University of Plymouth have gone on to work as Technical Designers with Criterion Games, Senior Level Designers at Rocksteady, Visual Effects Artists on Alien: Romulus and Netflix’s Three Body Problem, along with working at other top companies in the creative industries.
Modules
For up to date details, please refer to our website or contact the institution directly.
Assessment methods
For up to date details, please refer to our website or contact the institution directly.
The Uni
University of Plymouth
School of Art, Design and Architecture
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£27k
£31k
£38k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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