Arts University Plymouth
UCAS Code: W61M | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
UCAS Tariff
Although many of our students do come in with top grades and high UCAS points, these aren’t necessarily essential for entry. We typically ask for a minimum of 104 UCAS points, but we understand that talented artists, designers and makers can have a wide range of relevant strengths and skills beyond formal qualifications. We’re just as interested in exploring your portfolio as we are in seeing your grades.
You may also need to…
Present a portfolio
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
Our **BA (Hons) Animation & Games** degree equips you for the competitive animation and gaming market and rapidly expanding environment in the entertainment industry, projected to reach a global worth of £200 billion by 2025.
Whether your interest is in film, television, video games, online content, VFX, motion graphics or VR, we’ll help you enter the market with the knowledge and skills necessary for a leading role in the industry. In our state-of-the-art multimedia studio environment, you can explore the full range of the drawing, modelling, editing, rendering, and scripting techniques, giving you an unrivalled opportunity to take a multi-faceted view of the animation and games world.
**Why Choose This Course?**
Through storytelling, prototyping, and problem-solving, you'll develop projects and lead interdisciplinary contexts, gaining valuable knowledge applicable to multinational organisations or small studios. With modules in both animation and games, along with content linked to entertainment designs, integrated studies, and humanities and arts, you'll cultivate a comprehensive approach to creating dynamic animations and engaging games.
Working within the creative incubator of our arts university, you’ll not only gain knowledge of the latest software used in the creative industry and develop collaborative skills across disciplines, but you’ll also be encouraged to develop as an emerging artist-designer with your own unique creative voice. You’ll have the opportunity to work alongside students from our award-winning Film & Screen Arts course and Film Studies, as well as collaborating with Animation and Games peers in interdisciplinary projects.
You will focus on concept art and visual development towards outputs such as: characters, world-building, and asset creation. During your second year, you will be able to select either an animation or games career development specialism. The animation path develops students in the disciplines of character animation, storyboarding, modelling, art direction, and the principles of 2D and 3D lighting. While the game arts path prepares students to create and communicate visual concepts through 3D and 2D prototyping, iteration, and production.
**Access Cutting-Edge Facilities and Industry Partnerships**
Our animation and games studio facilities are fully equipped with industry-standard hardware and software such as Unreal Engine, Substance Painter, Toon Boom, 3D Studio Max, Maya, Marmoset Toolbag, Z-Brush, and Adobe Master Suite. You’ll have access to your own high-spec workstation with drawing monitors, as well as access to VR devices, cintiqs, a stop-motion studio, green screen studio, and a state-of-the-art 3D printing and scanning studio.
Some of the core specialisms you’ll study include pre-production concept art for the entertainment industry, 2D and 3D world-building, drawing, environment art, environmental and particle textures, gameplay, level design, 2D and 3D character design, stop-motion animation, 2D and 3D animation, and special effects.
You will benefit from our new industry partnership with Real Ideas, gaining access to Europe’s first-of-its-kind immersive dome; this state of the art facility is compatible with virtual reality (VR), augmented reality (AR), mixed reality, animation, games software, spatial audio, 360 recorded and live-action content.
Our course team consists of professional animators, filmmakers, and researchers who will assist you in building your own professional network. We have excellent industry links in the UK and internationally, developed through annual visits to both the FMX and International Trick film festivals in Stuttgart, Germany. In recent years, our students have had work screened at Encounters (the UK’s leading short film and animation festival), visited Aardman Animation studios in Bristol, and contributed to high-profile European-funded animation initiatives, such as the Euranim video mapping project with workshops in Belgium.
Modules
In your first year, you’ll explore all aspects of animation through a range of short projects, covering key production skills such as narrative development, storyboarding and character performance.
You will learn technical production skills in 2D, CGI and stop-motion methods of practice, giving you an opportunity to see which way you would like your own work to develop.
Your second year is more focused, with an emphasis on production team working, as you share skills with others while you develop your own specialism. You will be supported in progressing your animation career path through professional development modules.
In your final year, you’ll put your own stamp on a dynamic and professional showreel, which will demonstrate your production skills to the industry and associated sectors that use animation as a creative medium.
You will have focused lectures on marketing and distributing your work either to the independent film sector or to the commercial end of the animation and games industries.
Tuition fees
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The Uni
Arts University Plymouth
Arts, Design and Media
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
Computer games design
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Cinematics and photography
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£15k
£19k
£18k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Computer games design
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£13k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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