London College of Contemporary Arts
UCAS Code: GMS2 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
Entry requirements: Foundation entry: The standard entry requirements for this course are: • 64 UCAS tariff points from accepted qualifications*, or • Pass at Foundation Diploma in Art & Design (Level 3 or 4), or • Merit, Pass, Pass at BTEC Extended Diploma, or • Pass at UALAB Extended Diploma, or • 64 UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject, or • A minimum of 24 points in the International Baccalaureate And 4 GCSE passes at grade A*-C and/or grade 4-9 including Functional Skills English/Key Skills Communication Level 2. Level 4 year 1 entry: An Individual Portfolio Along with your portfolio, the standard entry requirements for this course are: • 112 UCAS tariff points from accepted qualifications*, or • Pass at Foundation Diploma in Art & Design (Level 3 or 4), or • Distinction, Merit, Merit at BTEC Extended Diploma, or • Merit at UAL Extended Diploma, or • 112 UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject, or • 27 points in the International Baccalaureate And 4 GCSE passes at grade A*-C and/or grade 4-9 including English and Maths
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
Our BA (Hons) Computer Games Design Degree offers you the opportunity to develop industry-ready skills as a designer, generating game concepts, designing player-focused levels, and creating advanced game mechanics using industry-standard software such as Maya, Zbrush, and Unreal Engine 5.
You will experience a studio-like setting during dedicated games studio practice sessions, fostering collaborative efforts, teamwork, and problem-solving abilities. This exposure ensures you are familiar with the dynamics of a professional game development studio, enhancing your adaptability in real-world work settings.
During your game design course, you will be exposed to industry-style challenges and national competitions such as "Search for a Star" and "The Rookies" to enhance your preparedness for the professional game development landscape. By facing challenges similar to those encountered in the industry, you will graduate with the confidence and skills necessary to thrive in the competitive field of game design.
Real-world relevance is a cornerstone of the course, with exposure to industry case studies and challenges. This Computer Games Design degree has been designed to The Independent Game Developers Association (TIGA)
benchmarking standards, meaning our approach aligns your skills directly with the demands of the game development field. You will gain valuable insights into industry practices, preparing you for the challenges professionals face.
As you progress through your game design classes, you will build a comprehensive portfolio showcasing your skills and completed projects. This portfolio serves as a tangible representation of your growth and capabilities, making you a compelling candidate for potential employers in the game industry. You will also have the opportunity to explore Metaverse gaming.
Upon graduation, you will become a part of LCCA and UCA's diverse, global alumni network - joining graduates who have taken their practice into roles such as art direction, illustration, user interface and user experience amongst others.
If you have not met the entry requirements for studying this course at Level 4, you still have the opportunity to study the degree by joining through the Foundation in Design and Creative Business (Level 3).
Modules:
Foundation:
• Games Art and Design
• English for Academic Purposes, Research & Study Skills
• Visual Culture
• Final Major Project
Year 1:
• Games Design Concepts and Visual Storytelling
• Games Studio Practice 1
• Introduction to 3D Asset Creation for Games
• Introduction to Gameplay Mechanics
Year 2:
• Level Design: Player Experience and Usability
• Games Studio Practice 2
• Games Project Management
• Advanced Mechanics and Quest Design
Year 3:
• Games Studio Practice 3
• Final Year Project and Professional Portfolio Curation
• Audio and Soundscapes for Games OR Advanced Games Feature Design and Emerging Technologies
The Uni
Sceptre Court
The Amp - 41-71 Commercial Road
Design
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