Find the perfect course for you - chat with Diggory, our new AI uni coach.

BA (Hons) Computer Games Art

London College of Contemporary Arts

UCAS Code: GMS1 | Bachelor of Arts (with Honours) - BA (Hons)

London College of Contemporary Arts

UCAS Code: GMS1 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

Entry requirements: Foundation entry: The standard entry requirements for this course are: • 64 UCAS tariff points from accepted qualifications*, or • Pass at Foundation Diploma in Art & Design (Level 3 or 4), or • Merit, Pass, Pass at BTEC Extended Diploma, or • Pass at UALAB Extended Diploma, or • 64 UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject, or • A minimum of 24 points in the International Baccalaureate And 4 GCSE passes at grade A*-C and/or grade 4-9 including Functional Skills English/Key Skills Communication Level 2. Level 4 year 1 entry: An Individual Portfolio Along with your portfolio, the standard entry requirements for this course are: • 112 UCAS tariff points from accepted qualifications*, or • Pass at Foundation Diploma in Art & Design (Level 3 or 4), or • Distinction, Merit, Merit at BTEC Extended Diploma, or • Merit at UAL Extended Diploma, or • 112 UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject, or • 27 points in the International Baccalaureate And 4 GCSE passes at grade A*-C and/or grade 4-9 including English and Maths

About this course

This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2025

Other options

4 years | Full-time | 2025

Our BA (Hons) Computer Games Art Degree offers you the opportunity to understand visual storytelling in games and develop industry-ready 3D Modelling and Digital sculpting skills, specialising in either Games Environment Art or Games Character and Creature Art.

This game art degree immerses you in a studio-like environment during dedicated games studio practice sessions, fostering collaborative efforts, teamwork, and problem-solving abilities. This exposure ensures you are familiar with the dynamics of a professional game development studio, enhancing your adaptability in real-world work settings.

Exposure to industry-style challenges and national competitions such as "Search for a Star" and "The Rookies" enhances your preparedness for the professional game development landscape. They are backed by the industry as a gateway opportunity to gain exciting games industry employment. By facing challenges similar to those encountered in the industry, you will graduate with the confidence and skills necessary to thrive in the competitive field of game art.

Real-world relevance is a cornerstone of the course, with exposure to industry case studies and challenges. This Computer Games Art course has been designed to The Real-world relevance is a cornerstone of the course, with exposure to industry case studies and challenges. This Computer Games Design degree has been designed to The Independent Game Developers Association (TIGA) benchmarking standards, meaning our approach aligns your skills directly with the demands of the game development field. You will gain valuable insights into industry practices, preparing you for the challenges professionals face.

As you progress through your game design classes, you will build a comprehensive portfolio showcasing your skills and completed projects. This portfolio serves as a tangible representation of your growth and capabilities, making you a compelling candidate for potential employers in the game industry. You will also have the opportunity to explore Metaverse gaming.

Upon graduation, you will become a part of LCCA and UCA's diverse, global alumni network - joining graduates who have taken their practice into roles such as art direction, illustration, user interface and user experience amongst others.

If you have not met the entry requirements for studying this course at Level 4, you still have the opportunity to study the degree by joining through the Foundation in Design and Creative Business (Level 3).

Foundation modules:
• Games Art and Design
• English for Academic Purposes, Research & Study Skills
• Visual Culture
• Final Major Project

Year1 modules:
• Games Design Concepts and Visual Storytelling
• Games Studio Practice 1
• Introduction to 3D Asset Creation for Games
• Lighting, Textures and Materials

Year2 modules:
• Games Environments: 2D Art and 3D Modelling
• Games Studio Practice 2
• Vehicles and Weapons Modelling
• Games Characters: 3D Modelling and Digital Sculpting

Year 3 modules:
• Games Studio Practice 3
• Final Year Project and Professional Portfolio Curation
• Games Creatures Design and Modelling or Organic 3D Environments

Careers:
• Games Artist
• Environment Artist
• Character Artist
• Hard Surface Modeller
• Games UI Artist
• Games Tester

The Uni

Course locations:

Sceptre Court

The Amp - 41-71 Commercial Road

Department:

Design

Read full university profile

What students say

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

After graduation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here