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Anglia Ruskin University

UCAS Code: W290 | Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements

UCAS Tariff

96

We accept A Levels, T Levels, BTECs, OCR, Access to HE and most other qualifications within the UCAS Tariff.

About this course

Course option

3years

Full-time | 2026

Subject

Computer games design

If you’re eager to explore a broad range of roles and skills in the game design and development industry while keeping your career options versatile, then this degree course in Game Design and Development is tailored for you. By combining foundational game design skills with technical specialisations such as programming, testing, immersive experience development, interactive storytelling, and level design, you will dive into a learning experience that prepares you for a versatile career in the gaming industry, ready to adapt and thrive in its ever-evolving landscape. Courses at ARU Peterborough are designed to help you become a life-long learner, ready to pivot in your career and respond to changes in this fast-moving industry.

Studying at ARU Peterborough offers unique advantages. You will learn in our industry-standard gaming suites, featuring cutting-edge resources like the eXtended Reality Peterborough immersive reality suite and have access to various VR and Mixed Reality headsets. These facilities are part of our new, purpose-built university premises in Peterborough, designed to ensure you engage with industry-standard tools and software. Our curriculum, co-developed with regional and national employers, ensures you graduate with the skills in high demand within the sector.

The first year of the course is designed to prepare you for study at HE level, with modules designed to enhance your study skills while enabling you to begin engaging with your interests in game design and development. The second year will overlap with the BA (Hons) Game Design and Digital Art, fostering a collaborative learning environment where you can share and enhance your specialisms alongside your peers, forming professional relationships that will carry forward to modules such as Team-Based Game Development and Game Studio Design and Development, where you will learn in multidisciplinary teams, mirroring the real-world industry standards. The shared content will focus on foundational game design principles, enabling you to become a competent game designer, while also utilising this knowledge to underpin the game development skills that will become a major focus as the course progresses. You will also learn how to rapidly prototype game concepts at this level to get your ideas off the ground and into reality.

While the Game Design and Digital Art course has a focus on artistic principles and skills during the third and fourth years, this course will focus on game programming and development with game engines, including specialisms in Virtual Reality, Augmented Reality, and mobile game production.

Beyond the traditional classroom, you will benefit from guest speakers, live project briefs, and team-based game development projects. These experiences are designed to enhance your specialist knowledge and develop your technical, presentation, and communication skills, giving you a competitive edge in your future career.

During your final year you will immerse yourself in a studio project, that simulates a real-world game development environment. You will engage in a mock recruitment process with support from employability experts, applying for a role aligned with your specialisation, which will provide you with invaluable experience before undertaking this same process in the industry. During this intensive single-trimester module, your sole focus for the period, you will collaborate with your peers in specialist teams to develop a game to meet a specified brief. We transform your classroom into a live game development studio, offering you hands-on experience in studio management, game publishing, and insights into launching your own indie studio. This project not only sharpens your technical skills but also enhances your professional capabilities, readying you for a successful career in game development.

Modules

Year 1:
Narrative Game Design,
Designing Game Mechanics,
Level Design and Rapid Game Prototyping,
Game Monetisation, Analytics & Engagement,
Specialist Practice In Gaming.
Year 2:
Mobile Game Programming,
Augmented Reality Development,
Ruskin Module,
VR Game Development & Optimisation,
Team-Based Game Development.
Year 3:
Advanced Game Programming,
Experimental Practice in Gaming,
Game Studio Design and Development.

Assessment methods

Assessment on this course is highly practical, through a diverse array of methods tailored specifically to the field of game design and digital art, including portfolios, presentations, demonstrations, pitches, and the creation of game artefacts within both individual and collaborative projects.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

ARU Peterborough

Department:

Faculty of Creative and Digital Arts and Sciences (ARUP)

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

74%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
75%
Staff are good at explaining things
72%
Ideas and concepts are explored in-depth
78%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

61%
Library resources
63%
IT resources
75%
Course specific equipment and facilities
31%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

70%
UK students
30%
International students
66%
Male students
34%
Female students
53%
2:1 or above
13%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
A*
C

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£27,000
med
Average annual salary
95%
high
Employed or in further education
85%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

35%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
9%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£26k

£26k

£30k

£30k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here