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Wrexham University

UCAS Code: GEFY | Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements

A level

E,E,E-D,D,D

Accepted alongside A-Levels as part of overall 48-72 UCAS Tariff requirement.

48-72 UCAS Tariff points

48-72 UCAS Tariff points

Accepted as part of overall 48-72 UCAS Tariff requirement.

48-72 UCAS Tariff points from International Baccalaureate Certificates

48-72 UCAS Tariff points

Accepted alongside Irish Leaving Certificate Higher Level as part of overall 48-72 UCAS Tariff requirement.

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

MP-MM

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

PPP-MPP

48-72 UCAS Tariff points

48-72 UCAS Tariff points

UCAS Tariff

48-72

Our general entry requirement for the foundation year is 48-72 UCAS tariff points but all applications are considered individually and we consider work experience, vocational training/qualifications as well as motivation and potential to succeed. The programme welcomes applications from anyone who can demonstrate a commitment to the subject and the potential to complete their chosen programme successfully. This can be established by showing appropriate academic achievements or by demonstrating that they possess the knowledge and ability equivalent to the academic qualifications.

Accepted as part of overall 48-72 UCAS Tariff point requirement.

About this course

Course option

4years

Full-time | 2026

Subject

Computer games programming

Why choose this course?
Join a UK leading course designed to develop strong technical game design, business and production skills so you can be a future industry leader.

The team work closely with organisations such as UK Games Fund, Games Wales, BAFTA Cymru and the British Computing Society to ensure that our students always have access to cutting-edge industry-related training and knowledge.

We are home to the innovative Games Talent Wales programme and a UK regional Tranzfuser hub that is sponsored and supported by the UK Games Fund and UK Games Talent. Our business incubation centre is home to several award-winning student-owned game studios.

Students on this course will:
Develop essential game design and business start-up and management skills.
Learn about the workings of the games industry and the tools and platforms that are critical to success.
Gain valuable experience and insight into the game development process and the management of an independent game studio.
Enjoys the benefits of close industry engagement with regular visits, guest speakers, presentations, discussion groups and social events.
Work with a personal mentor with games development experience to help develop your skills and knowledge.
Have access to our in-house business incubation centre and the latest tools and technology in a specialist game development studio.
Develop a professional game development portfolio and critical employability skills.
This course can also be studied as a three year degree without the foundation year BSc (Hons) Computer Game Design and Enterprise UCAS Code: GE17 - or with industry placement UCAS Code: CEIP (four year degree)

Key Course Features:
Our purpose-built Centre for the Creative Industries features specialist facilities, such as Game labs and studios with software such as Unreal Engine 5, Unity, Maya, Mudbox, Substance Painter/Designer, Visual Studio and Creative Cloud for creativity the wide spectrum of game production.
Develop industry and product awareness by planning route-to-market strategies and developing pitch decks.
Regular contact with game industry professionals through guest lectures, conferences, and national events.
You will be taught by an award-winning teaching team with professional industry backgrounds and experience.
Learn how to manage a professional game development team using industry-standard methodologies and practice.
Work with the latest tools and technology in two specialist game development studios dedicated to designing, production, motion capture and VR.
The course has an excellent track record for graduate employment with many ex-students going on to work at some of the world's most recognisable game studios.
Gain valuable experience and insight into the game production process and the management of an independent game studio.
Benefit from a personal mentor with games development experience to help develop your skills and knowledge.
Support for indie company spin out through support, advise and potential funding through Games Talent Wales
Develop your professional, communication, and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.

Modules

What you will study

YEAR 1 (FOUNDATION YEAR)
The foundation year provides students with the knowledge and confidence in the use of formula, data manipulation and representation. You will gain an understanding of the core hardware and software associated with the use of computer systems, as well as keeping up to date with current developments in technology. There will be numerous opportunities to work on practical activities such as robots, CAD design which will be further developed at degree level.

MODULES
Computing Mathematics
Computer Hardware and Software
Developments in Technology
Design and Technology
The Skills You Need
Contextual Studies

YEAR 2 (LEVEL 4)
Level 4 introduces both theoretical and practical skills as you will work as part of a small game development team and learn the basics of 2D & 3D design and development along with an understanding of the hardware used for gaming and media. There is a strong emphasis on production management along with building knowledge of business processes and entrepreneurship.

You will also explore the broader context of game development and the critical issues facing the industry today.

MODULES
Game Design & Interaction
Business, Finance & Technology Management
Game Asset Development
Game Environments & Narrative Design
Game Industry & Agile Production Methodologies
Professional Development in Computing: Information Engineering

YEAR 3 (LEVEL 5)
Level 5 builds on and expands your portfolio of skills to focus on product innovation and commercialisation along with an understanding of digital publication platforms and their associated business models. You will also develop your knowledge of digital sculpting and 3D modelling.

Critically, during the second semester you will further enhance your development and management skills by working on two substantial group game projects utilising industry-standard management methodologies and supporting tools. You will be expected to employ your management skills by acting as a scrum master during these development phases.

MODULES
Serious Games Technology
3D Modelling & Animation For Game Engines
Game Production & Distribution Technology
Financial Technology & Innovation
Group Project
Indie Studio Management & Game Production

YEAR 4 (LEVEL 6)
The final year further expands on the previous skills acquired, with a focus on professional quality and management alongside advanced practical skills.

The innovative final year group project is designed to deepen your understanding of your chosen role and responsibilities as a professional developer, further preparing you for the workplace. You will form a game development team and specialise in a technical role of your own choosing for a full academic year. You and your team will present the finished game at the annual LeveL Up Expo event attended by both members of the public and industry representatives.

Through our Business Accelerator programme, you will have the opportunity to work closely with Business undergraduate students and access to our business incubation centre with a view to starting and managing your own game development studio.

There is an emphasis on independent study throughout, developing a professional portfolio and pursuing exciting career prospects through continual assessment and dedicated project supervision.

MODULES
Project
Game Design, Marketing & Monetisation
Advanced 3D Modelling & Animation for Games
Future Technology
Games Enterprise

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment methods

Teaching & Assessment

This course is portfolio focused and as such, there are no formal exams. Instead, students will focus on developing technical design, business and theoretical skills via practical assignments and research & development activities.

Assessment methods include the production of digital (and non-digital) games, writing technical and academic reports, compiling and analysing production data, giving presentations, writing business plans, producing 3D models and game assets.

At higher levels of the course, students will also be required to provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes.

Independent learning is an important aspect of all modules, as it enables students to develop both their subject-specific and key skills. Independent learning is promoted through the use of digital management tools such as Jira, and through feedback given to students, which takes several forms including small group and one-to-one discussions.

Wrexham University is committed to supporting our students to maximise their academic potential.

We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.

In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,535
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Wrexham (Main Campus)

Department:

School of Applied Science, Computing and Engineering

Read full university profile

What students say

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

50%
Staff make the subject interesting
63%
Staff are good at explaining things
56%
Ideas and concepts are explored in-depth
63%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

56%
Library resources
50%
IT resources
75%
Course specific equipment and facilities
25%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

98%
UK students
2%
International students
90%
Male students
10%
Female students
70%
2:1 or above
21%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

D
C
B

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
low
Average annual salary
60%
low
Employed or in further education
50%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

52%
Information technology and telecommunications professionals
10%
Other elementary services occupations
6%
Secretarial and related occupations

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£24k

£24k

£23k

£23k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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