West Suffolk College
UCAS Code: P008 | Higher National Certificate - HNC
Entry requirements
A level
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
UCAS Tariff
Students not meeting exact requirements can be assessed on a case-by-case basis, particularly where industry experience is evident.
About this course
This Higher Education Esports course provides a seamless progression pathway for Level 3 Esports students and offers new opportunities for Access to Higher Education learners, particularly those interested in broadcasting and content creation.
Designed to meet the growing demands of the esports industry, the course develops key skills such as event management, creative broadcasting, branding and sponsorship, content creation, and on air talent.
Students will benefit from hands on learning in the college’s state of the art XR Lab, a facility purpose built for esports, where they will gain experience using industry standard tools and software.
The course emphasises real world application, with opportunities to organise grassroots esports tournaments involving local schools and the wider community.
Graduates will be well prepared for roles such as event managers, broadcast producers, content creators, and presenters, with skills that are also transferable to related industries like media production and digital marketing. With a strong focus on employability, professional networking, and practical experience, this course equips students with the knowledge and confidence to excel in the rapidly growing esports sector.
Modules
Level 4 (Year 1)
Unit 401 – Esports Ecosystem
This unit explores the rapidly growing esports industry, its key stakeholders, career opportunities, structural challenges, and governance issues, enabling students to analyse the ecosystem, future developments, and formulate strategic career plans.
Unit 402 – Skills and Tactics Analysis
This unit equips students with the knowledge and skills to analyse and enhance individual and team performance in esports through gameplay evaluation, fostering critical thinking, adaptability, and evidence-based strategies essential for roles like athletes, coaches, or performance analysts in the evolving esports industry.
Unit 403 – Event Planning and Delivery
This unit prepares students to plan, budget, deliver, and evaluate engaging esports events, equipping them with organisational, administrative, and financial skills relevant to careers in event planning and management.
Unit 404 – Planning an Esports Project
This unit develops students' research, decision-making, and problem-solving skills through a Pearson-set project, enabling them to analyse esports industry drivers and propose evidence-based solutions to business-focused challenges.
Unit 408 – Audio-Visual Production
This unit equips students with the technical knowledge and practical skills in audio-visual production, enabling them to enhance audience experiences, meet industry demands, and prepare for dynamic roles in esports event production.
Unit 409 – Streaming and Broadcasting
This unit equips students with the knowledge and skills to excel in esports streaming and broadcasting by mastering platforms, workflows, audience interaction, and technical setups, preparing them for roles in creating engaging, high-quality, and interactive content for a global audience.
Unit 410 – On-Air Talent
This unit develops students' performance, voice mastery, storytelling, and collaborative skills for roles in esports talent teams, equipping them with communication and analysis expertise applicable to casting, hosting, and various professional fields.
Unit 406 – Branding and Sponsorship
This unit provides students with a comprehensive understanding of esports branding and sponsorship, focusing on creating distinctive brand identities, forming effective sponsorships, analysing target audiences, and using data-driven methods to evaluate and enhance the impact and ROI of branding strategies in the esports industry.
Assessment methods
Projects, Report, Portfolio, Review, Reflection, Action Research.
Students enrolled in this programme are required to gain a work placement in the sector to support the completion of projects in both year one and year two. While students are encouraged to secure their own placements, West Suffolk College offers support and guidance if needed to help them find suitable opportunities within the industry
Tuition fees
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The Uni
University Studies and Professional Development Centre
Creative Technologies
What students say
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After graduation
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