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University of Westminster, London

UCAS Code: GA23 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

A level

D,D

48 UCAS Tariff points from the Access course

GCSE/National 4/National 5

GCSE English Language grade 4/C – IB grade 4 Higher level, GCSE Maths Pass– IB Pass

48 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis

Pearson BTEC Diploma (QCF)

MP

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

PPP

48 UCAS Tariff points

UCAS Tariff

48

48 UCAS Tariff points

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About this course

Course option

4years

Full-time | 2025

Subject

Computer games design

Our foundation year in Art and Design is designed to provide you with an introduction to our range of subject areas, and to prepare you for the discipline of your choice. It will give you the opportunity to explore new ideas, opening up new perspectives on the key debates within the field. It begins in the first semester with the development of fundamental Art and Design skills, as well as practical exploration across all of the disciplines in our Art and Design foundation programme. In the second semester, you are encouraged to specialise in your own discipline and are supported by our experienced staff team as you prepare your work for an end of Foundation year public exhibition. You will also benefit from workshops in our high-end facilities, and from working with leading academics who will encourage you to become a confident and creative thinker. Your practical development is accompanied by modules in both semesters on foundational academic skills – skills that will be essential as you progress to your chosen full degree.

On successful completion of the foundation year, you will be able to move on to study for the Games Design BA Honours degree for a further three years.

The Games Design BA provides the creative and technical skills needed to design the games of the future. Over the course, you’ll be equipped to craft engaging player experiences for various creative industries and emerging technologies.

In the first year, you’ll study alongside our Games Art BA students, focusing on core principles of games art and design, research skills, and the societal role of games. You’ll develop skills in concept design, game mechanics, level design, 2D asset creation, 3D modelling, and game engines. By the end of your first year, you’ll have the choice to continue with the Games Design BA or change your specialism to Games Art BA.

The second and third years expand your skills in developing sophisticated 2D/3D games. You can specialise in areas such as storytelling, virtual reality, or user experience design while exploring global audiences, cultural impacts, and inclusivity within gaming. You’ll also investigate industries using games for entertainment and social purposes, such as educational gaming.

Collaboration is central to this course, with opportunities to work on inter-disciplinary projects, critiques and game jams alongside students from Animation, Graphic Design, Illustration and Computer Games Development courses. These activities mirror industry practices, ensuring a professional learning experience, where artists and designers work together.

Based at our Harrow Campus, you'll work in specialised facilities, including our new Games Hub and Emerging Media Space, as well as in our Design, Film and Digital Media studios.

The course fosters independent thinking, preparing graduates for careers in roles such as Level, Gameplay and Narrative Design. With a strong understanding in game mechanics, user experience, and problem-solving, you’ll be ready to excel in both indie and AAA game development.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
EU
£17,000
per year
International
£17,000
per year
Northern Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

University of Westminster, London

Department:

School of Arts

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

91%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

81%
Staff make the subject interesting
76%
Staff are good at explaining things
95%
Ideas and concepts are explored in-depth
95%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

86%
Library resources
76%
IT resources
90%
Course specific equipment and facilities
71%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

84%
UK students
16%
International students
90%
Male students
10%
Female students
70%
2:1 or above
31%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
C

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£27,000
med
Average annual salary
100%
high
Employed or in further education
65%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

44%
Information technology and telecommunications professionals
10%
Information technology technicians
6%
Customer service occupations

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£24k

£24k

£31k

£31k

£38k

£38k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here