University of Westminster, London
UCAS Code: GA23 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
A level
48 UCAS Tariff points from the Access course
GCSE/National 4/National 5
GCSE English Language grade 4/C – IB grade 4 Higher level, GCSE Maths Pass– IB Pass
48 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis
Pearson BTEC Diploma (QCF)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
48 UCAS Tariff points
UCAS Tariff
48 UCAS Tariff points
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About this course
Our foundation year in Art and Design is designed to provide you with an introduction to our range of subject areas, and to prepare you for the discipline of your choice. It will give you the opportunity to explore new ideas, opening up new perspectives on the key debates within the field. It begins in the first semester with the development of fundamental Art and Design skills, as well as practical exploration across all of the disciplines in our Art and Design foundation programme. In the second semester, you are encouraged to specialise in your own discipline and are supported by our experienced staff team as you prepare your work for an end of Foundation year public exhibition. You will also benefit from workshops in our high-end facilities, and from working with leading academics who will encourage you to become a confident and creative thinker. Your practical development is accompanied by modules in both semesters on foundational academic skills – skills that will be essential as you progress to your chosen full degree.
On successful completion of the foundation year, you will be able to move on to study for the Games Design BA Honours degree for a further three years.
The Games Design BA provides the creative and technical skills needed to design the games of the future. Over the course, you’ll be equipped to craft engaging player experiences for various creative industries and emerging technologies.
In the first year, you’ll study alongside our Games Art BA students, focusing on core principles of games art and design, research skills, and the societal role of games. You’ll develop skills in concept design, game mechanics, level design, 2D asset creation, 3D modelling, and game engines. By the end of your first year, you’ll have the choice to continue with the Games Design BA or change your specialism to Games Art BA.
The second and third years expand your skills in developing sophisticated 2D/3D games. You can specialise in areas such as storytelling, virtual reality, or user experience design while exploring global audiences, cultural impacts, and inclusivity within gaming. You’ll also investigate industries using games for entertainment and social purposes, such as educational gaming.
Collaboration is central to this course, with opportunities to work on inter-disciplinary projects, critiques and game jams alongside students from Animation, Graphic Design, Illustration and Computer Games Development courses. These activities mirror industry practices, ensuring a professional learning experience, where artists and designers work together.
Based at our Harrow Campus, you'll work in specialised facilities, including our new Games Hub and Emerging Media Space, as well as in our Design, Film and Digital Media studios.
The course fosters independent thinking, preparing graduates for careers in roles such as Level, Gameplay and Narrative Design. With a strong understanding in game mechanics, user experience, and problem-solving, you’ll be ready to excel in both indie and AAA game development.
Tuition fees
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The Uni
University of Westminster, London
School of Arts
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£24k
£31k
£38k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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