University of Wales Trinity Saint David
UCAS Code: AVF9 | Higher National Certificate - HNC
About this course
Our HNC in Animation and VFX is designed for those who want to dive into the exciting world of digital animation and visual effects. This course offers a practical introduction to the key skills and knowledge required to start a career in this creative industry.
The course covers the basics of animation and VFX, from the initial idea to the final production. You will learn about the processes involved in creating animated content and visual effects, including storyboarding, 3D modelling, and compositing. Throughout the course, you will develop a strong foundation in the technical aspects of production while also nurturing your creative abilities.
You will have the chance to work on a range of projects that reflect real-world industry practices. These projects will help you build a varied portfolio of work that showcases your skills in both animation and VFX. Throughout the course, you will have gained hands-on experience with industry-standard software and tools, giving you a solid starting point for a career in the field.
The course also encourages you to think critically about the role of animation and VFX in today’s world. You will explore how these creative forms of expression can communicate ideas within different social and cultural contexts. This broader understanding will not only enhance your technical skills but also make you a more thoughtful and reflective practitioner.
In addition to practical skills, the course aims to develop your intellectual abilities. You will engage in activities that encourage critical thinking, problem-solving, and creativity. These skills are essential for anyone looking to work in animation and VFX, where innovation and originality are highly valued.
Lectures and workshops form the core of your learning experience, providing you with the knowledge and skills needed to excel in this field. You will be guided by experienced tutors who have a deep understanding of both the artistic and technical sides of animation and VFX.
Modules
Our Philosophy
We believe in a holistic approach to learning and teaching that combines creative exploration with technological mastery. Our goal is to equip students with both practical skills and intellectual insights, fostering innovation and professional development throughout their studies. Our staff are passionate artists and animators, dedicated to providing the best support to help your work stand out.
We offer opportunities to bring your imagination and storylines to life, find your passion, and realise your dreams. Whether you are interested in film, conceptual design, modelling, or any form of animation, we help you find what you love and bring it to life. Whether 2D, stop frame, 3D — it’s all-immersive in digital animation.
Year 1
In your first year, you’ll build a solid foundation in animation and VFX through modules such as Visual Studies and Introduction to Character Animation. You will explore virtual production, 3D modelling, and environment design, while also developing your academic and professional skills. You will gain insights into animation perspectives and the positive impact of VFX.
Visual Studies (20 credits)
Introduction to Virtual Production (20 credits)
Environment Design (20 credits)
Introduction to Character Animation (20 credits)
Academic and Professional Development (10 Credits)
Introduction to 3D Modelling (10 Credits)
Animation Insights and Perspectives (10 Credits)
VFX for Positive Impact (10 Credits)
Assessment methods
A lot of the briefs and coursework and submissions ask you to create something fresh, new, inspiring — and all industry leaning. You have creative input on new worlds and imaginings.
Visually enriched tutorials, lectures, presentations, overviews and exercises — always with an eye on concept; always thinking on how to extend this work for showreels. Feedback can often be illustrated and/or filled with more visual tips and guides to help with alternative designs, movements, narrative structure, etc, etc.
We ask you to engage with some amazing kit. We harness technology — we control it - via drawing, cintiqs, model-making, 2D and 3D software, production techniques and skillsets.
We provide a lot of the basics, with specific challenges to get you off the ground — and in HE — ask you to fly high.
Tuition fees
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The Uni
SA1 Waterfront Campus, Swansea
Computing
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
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Computer science
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
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Computer science
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer science
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£21k
£23k
£28k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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