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University of Wales Trinity Saint David

UCAS Code: AVF1 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

UCAS Tariff

120

About this course

This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2025

Other options

6 years | Part-time | 2025

Subject

Computer science

Our Animation and VFX degree programme offers an exciting opportunity to bring your creative visions to life. This course covers both the creative and technological developments in the field, including animated and virtual production design elements. By studying with us, you will have the chance to build a strong portfolio of studio production work, focusing on both Animation and VFX preparing you for a promising career in this dynamic industry.

Throughout the course, you will learn to manage the entire production cycle of digital animation and visual production artefacts. This will expand both your practical knowledge and intellectual knowledge of the subject. You will explore contemporary opportunities in Computer Animation and VFX creatively and imaginatively, considering the social and cultural context in which these works communicate.

Our dedicated Computer Animation facilities, featuring industry-standard software like MAYA, Z-Brush, and Unreal, support your learning with workshops on various production stages.

Your lectures and learning process will focus on developing your intellectual skills. This includes analysis, inventiveness, and critical assessment. These are designed to examine ideas and theories that will enhance your artistic abilities and technical skills.

The course covers a broad range of topics, providing you with creative skills and the ability to understand and apply technological developments. You will work on animation and VFX-focused work, which will be integral parts of your portfolio. These experiences will prepare you for professional practice in the games industry, film, and television.

You will also have opportunities to engage with virtual production design and animated content creation. This course ensures you develop problem-solving abilities and a comprehensive understanding of the production process, from initial concept to final product.

Our Animation and VFX programme equips you with the necessary skills and knowledge to excel in this dynamic field. By the end of the course, you will have a portfolio of work, showcasing your abilities in digital animation and visual production, ready to pursue a successful career in Animation and VFX.

Modules

Our Philosophy
We believe in a holistic approach to learning and teaching that combines creative exploration with technological mastery. Our goal is to equip students with both practical skills and intellectual insights, fostering innovation and professional development throughout their studies. Our staff are passionate artists and animators, dedicated to providing the best support to help your work stand out.

We offer opportunities to bring your imagination and storylines to life, find your passion, and realise your dreams. Whether you are interested in film, conceptual design, modelling, or any form of animation, we help you find what you love and bring it to life. Whether 2D, stop frame, 3D — it’s all-immersive in digital animation.

Year 1
In your first year, you’ll build a solid foundation in animation and VFX through modules such as Visual Studies and Introduction to Character Animation. You will explore virtual production, 3D modelling, and environment design, while also developing your academic and professional skills. You will gain insights into animation perspectives and the positive impact of VFX.

Visual Studies (20 credits)
Introduction to Virtual Production (20 credits)
Introduction to Character Animation (20 credits)
Environment Design (20 credits)
Academic and Professional Development (10 Credits)
Introduction to 3D Modelling (10 Credits)
Animation Insights and Perspectives (10 Credits)
VFX for Positive Impact (10 Credits)

Year 2
The second year focuses on advancing your skills with modules like Advanced Character Animation and Body Mechanics and Creature Animation. You will explore virtual production design, experimental animation techniques, and visual effects, while evolving your creative craft. Sound design will complement your visual work, enhancing your overall production quality.

Advanced Character Animation (20 credits)
Body Mechanics and Creature Animation (20 credits)
Virtual Production Design (20 credits)
Evolving your Creative Craft (20 Credits)
Experimental Animation Techniques (10 Credits)
Visual Effects (20 credits)
Sound Design (10 Credits)

In your final year, you will undertake an Independent Project to showcase your abilities. You will study emerging trends and advanced character performance, while also focusing on personal portfolio development. Advanced lighting and rendering techniques will refine your technical skills, preparing you for a career in the industry.

Year 3
Independent Project (40 credits)
Emerging Trends (20 credits)
Advanced Character Performance (20 Credits)
Personal Portfolio Development (20 Credits)
Advanced Lighting and Rendering (20 Credits)

Assessment methods

A lot of the briefs and coursework and submissions ask you to create something fresh, new, inspiring — and all industry leaning. You have creative input on new worlds and imaginings.

Visually enriched tutorials, lectures, presentations, overviews and exercises — always with an eye on concept; always thinking on how to extend this work for showreels. Feedback can often be illustrated and/or filled with more visual tips and guides to help with alternative designs, movements, narrative structure, etc, etc.

We ask you to engage with some amazing kit. We harness technology — we control it - via drawing, cintiqs, model-making, 2D and 3D software, production techniques and skillsets.

We provide a lot of the basics, with specific challenges to get you off the ground — and in HE — ask you to fly high.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
EU
£15,525
per year
International
£15,525
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

SA1 Waterfront Campus, Swansea

Department:

Computing

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

75%
Computer science

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer science

Teaching and learning

73%
Staff make the subject interesting
78%
Staff are good at explaining things
62%
Ideas and concepts are explored in-depth
71%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

66%
Library resources
68%
IT resources
73%
Course specific equipment and facilities
39%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

98%
UK students
2%
International students
79%
Male students
21%
Female students
88%
2:1 or above
24%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

A
C
E

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,500
low
Average annual salary
95%
high
Employed or in further education
50%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

63%
Information technology and telecommunications professionals
13%
Information technology technicians
8%
Sales assistants and retail cashiers

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer science

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£23k

£23k

£28k

£28k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here