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University of Cumbria

UCAS Code: W282 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

A level

B,C,C-B,B,C

Access to HE Diploma

D:15,M:30

60 credits, 45 must be graded at Level 3

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

Scottish Higher

B,B,B,C-B,B,B,B

T Level

Pass (C and above)


All subjects are accepted however we recommend the T level Digital Production, Design and Development for entry to this course

UCAS Tariff

104-112

About this course

Course option

3years

Full-time | 2025

Subject

Interactive and electronic design

Embark on an exciting journey into the dynamic, ever-evolving multi-billion-pound gaming industry. Here, you'll develop both creative and technical skills to become a successful game artist, prepared to shape the future of video games.

Immerse yourself in the art and design of video games as you learn foundational game art principles alongside traditional art techniques. Unleash your creativity, express your ideas through storyboards, and bring them to life in interactive prototypes to craft unique experiences for gamers.

You’ll master essential skills in drawing, concept art, modelling, and texturing using industry-standard 3D software and the latest game engine technology—all within our dedicated games design labs, supported by skilled technicians and lecturers.

Join a vibrant, creative community where you'll collaborate on joint projects with like-minded peers and expand your network of creative professionals.

**Course Overview**

Our BA (Hons) Games Design course is perfect for aspiring game designers eager to make their mark in the multi-billion-pound games sector. Based at our dedicated arts campus, you'll be part of a thriving creative community, collaborating with students across art, animation, and media disciplines.

This is a design-focused degree—not a programming course—so your time will be dedicated to the art, storytelling, and creative vision behind games. You’ll learn how to develop concepts, craft storyboards, and bring your ideas to life through 2D and 3D playable prototypes. From drawing and visualisation to 3D modelling, texturing, and concept art, you'll master the essential tools of the trade using industry-standard software and game engines.

With 75% of the course delivered through practical learning, you’ll gain real-world experience working on individual and group projects, including a final-year major project and group game production. Modules also explore game theory, the creative economy, professional practice, and audience engagement, giving you a complete understanding of the games design pipeline and industry landscape.

You'll graduate with a standout portfolio, ready to launch a successful career in games design or the wider creative industries.

**On this course you will...**
- Have regular guest lectures with industry professionals.

- Study game design and development with access to dedicated games design labs and industry-standard software, providing a friendly, collegiate and supportive environment.

- Learn computer games-specific topics like drawing and concept art, character design, environment design, 3D modelling, texturing, level design, and game theory.

- Have the opportunity to take trips outside of the lab to gain inspiration and improve creative thinking. In previous years, they have included games expo - EGX and Develop: Brighton.

- Develop a wide range of transferable digital skills allowing you to take up a number of internships during your studies.

- Have access to borrow our motion capture software and VR headsets.

Modules

On this programme, you will learn to design, develop, and create new and unique gaming experiences. However, this is not a programming course; it is all about the art and design work related to video games. You will learn all about art and design, developing storyboards and concepts which you will later turn into playable prototypes (both 2D and 3D).

**Year one**
- Cultural Contexts
Intro to the cultural, historical and social contexts in which creative work from a range of disciplines will be discussed, examined, and analysed.
- Collaborative Practice
Explore and practice the skills involved in creative collaboration.
- Drawing, Visualisation and Concept Art
Develop drawing as a fundamental skill in your practice and acquire the knowledge to understand the purpose of concept art as a tool visualising concepts for games.
- 3D Modelling
Enhance your knowledge of the professional three-dimensional visualisation for video games and digital media productions.
- Gaming For Game Designers
Introduction to the basic ideas and models in Game Theory.

**Year two**
- Understanding the Creative Economy
Contextualise the cultural and economic changes giving rise to the emergence of the creative economy as a leading sector in the UK and global economy.
- Working in the Creative Economy
Introduce to the professional practices associated with the creative industries by means of a series of guest lectures, presentations, tutorials and workshops.
- Concept To Prototype
Introduction to real-world scenarios in relation to working, in small groups, in the business world, and on client briefs.
- Concept Art & Visualisation 2
Explore and develop visualisation techniques appropriate to games design.
- Texturing
Enhance your knowledge of the professional texturing techniques used in the Games industry.

**Year three**
- Theory and Research Methods in the Arts
Preparation for successfully undertaking your dissertation project.
- Dissertation
- Group Game Project
Develop teamwork and communication skills while you work in small groups on a specified brief to produce a working game.
- Markets, Audiences & Exhibition
Develop the skills necessary to identify, generate and successfully access opportunities in the workplace and/or in continuing education.
- Major Project
Develop the skills necessary to enable you to produce work for your final project.

Assessment methods

Summative and formative assessments will take place throughout each academic year. You will be continually involved in the assessment of your own work and that of your peers, alongside receiving critical feedback from tutors.

A wide range of authentic assessment types will be used to help you develop your academic and work-related skills.

Specific examples of this:
- Module Work Book, bespoke ebooks, containing information, formative tasks, self grading exercises, embedded video clips, etc. to assist in specific modules ILO’s but also to enhance a culture of independent learning.
- Presentations/Pitching, where you are able to show work to Tutors and Peers in advance of Assignment Submission
- Seminars & Project Surgeries, a series of developmental seminars run where you review and comment on each others work, guided by tutors All of these activities promote learning partnerships between you, your peers and the staff.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,535
per year
EU
£9,535
per year
International
£14,900
per year
Northern Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Carlisle - Brampton Road

Department:

Institute of the Arts

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What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

61%
Interactive and electronic design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Design studies

Teaching and learning

71%
Staff make the subject interesting
75%
Staff are good at explaining things
64%
Ideas and concepts are explored in-depth
68%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

64%
Library resources
79%
IT resources
75%
Course specific equipment and facilities
46%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

98%
UK students
2%
International students
65%
Male students
35%
Female students
51%
2:1 or above
8%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
E
D

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Design studies

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£24,000
med
Average annual salary
95%
high
Employed or in further education
50%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

30%
Design occupations
20%
Artistic, literary and media occupations
10%
Other elementary services occupations

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Design studies

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£15k

£15k

£18k

£18k

£20k

£20k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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