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University of Chichester

UCAS Code: P370 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

A level

B,B,C-B,C,C

Access to HE Diploma

M:15

Pass with at least 15 credits worth of level 3 units at Merit

International Baccalaureate Diploma Programme

28

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM-MMM

T Level

M

Pass with Merit overall and a C in the Core.

UCAS Tariff

104-112

About this course

Course option

3years

Full-time | 2026

Subject

Computer games

Our BA (Hons) Esports degree allows you to explore the esports industry as a whole to boost your employability, versatility, and adaptability within one of the world’s fastest growing industries. This highly-practical course provides you with additional skills and knowledge to improve you overall competitive ability across a range of live and online single and multiplayer games events across titles including Counter Strike, FIFA, League of Legends, and Project Cars. You will develop your gaming in skills sessions and study strategic and tactical thinking to enhance your gameplay, as you explore topics including game analysis and observation. Past students have represented us in the NSE British University Esports Championship and The Nuel as part of the University esports team, the Chi Challengers.

We will cover the current issues and trends concerning ethics and codes of conduct, player management and coaching and the impact of immersive gaming experiences of virtual and augmented reality. Student will get a good understanding of events promotion and management as they stage online and live room competitions, and gain an understanding of commercial sponsorship opportunities for this dynamic new area. You will develop your gaming in skills sessions and study strategic and tactical thinking to enhance your gameplay, as you explore topics including game analysis and observation.

Modules

Year One
In your first year, you will begin to hone your gameplay skills through in both single player and team-based competitive games, as you develop your understanding of performance and scientific analysis of your matches and sessions. In addition, the course introduces you to the history and development of esports of the past few decades as you begin to explore wider commercial aspects of the industry.

Year Two
Your second year will look to continue your technical development as a player, as you explore the physical demands of the competitive player in competition and work to define the requirements for optimal participation and performance in esports. You will also immerse yourself in the world of online event production and management across two semesters and link it to your study of the rapid commercial growth of the industry.

Year Three
In your final year, you will begin to focus on the role of the coach and manager within a competitive context and use these skills to manage your own team. You will also work to host your own live esports event, explore advanced psychology principles in relation to esports performance, and undertake your final research project on an aspect of your choice.

Assessment methods

You will be assessed through a range of assignments including:
-Portfolios
-Essays
-Course work
-Practical work
-Presentations
-Reflective writing
-Skills observation

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Bognor Regis Campus, University of Chichester

Department:

Creative Industries

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

88%
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

100%
Staff make the subject interesting
90%
Staff are good at explaining things
100%
Ideas and concepts are explored in-depth
100%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

90%
Library resources
90%
IT resources
100%
Course specific equipment and facilities
90%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

96%
UK students
4%
International students
77%
Male students
23%
Female students
10%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
A

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

85%
med
Employed or in further education
80%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£31k

£31k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here