University of Bradford
UCAS Code: W616 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
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About this course
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This rare BA degree in Animation is designed to equip students with the knowledge, skills and vocational experience needed to enter this dynamic and rapidly growing industry.
With access to high-tech facilities such as our six camera Motion Capture Studio, you’ll use innovative techniques and practices to create professional standard digital animations, and develop a strong foundation of knowledge in areas such as:
-Classical animation techniques
-Storytelling
-Still and moving image capture/manipulation
-Design, cinematography, modelling and animation
-Concept art
-Digital sculpting and compositing
-CGI lighting
This comprehensive programme is part of Screen Yorkshire’s prestigious Connected Campus initiative and carefully blends creativity and conceptual development with technical theory to produce talented multi-skilled graduates who are primed to embark on exciting and stimulating careers within the world of animation.
With opportunities to collaborate with partners in Qingdao (China), attend workshops and talks by award-winning professionals like James Butler (Animator, Peppa Pig), Iki Ikram (VFX Artist, Last of Us, Uncharted) and Ben Smith (Director, StarDog and TurboCat), as well as the chance to work on a bespoke studio project in your final year, you’ll develop into a competent and confident professional all set to enjoy a fulfilling career in animation.
Modules
Students studying Animation will develop practical skills in computer animation, motion capture, visual effects and CGI production. Working with visiting professionals you will be able to develop high level professional skills as well as useful contacts within the creative industries that can give your career a kick start. You will also learn how to read, decode and understand animation whilst developing a range of transferable skills in research, critical analysis, written communication and oral presentation as well as team working and leadership. Year One (Core) 3D Character Modelling and Animation Conventions of Animation Creative Industries - Foundation Creativity and Imagination Introduction to 3D Computer Modelling and Animation Observational Drawing Year Two 3D Character Creation (Core) Advanced Character Animation (Core) Classical Animation (Core) Script Programming and Technical Animation (Core) CGI Lighting, Rendering and Look Development (Option) Motion Capture (Option) VFX Compositing and Post Production (Option) Year Four (Core) Professional Industry Profile Studio Project: Pre-Production and Production
Assessment methods
methods
Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars. Some modules involve supervised group work, usually with an assigned academic staff member for each group. All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment. Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners. Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules.
The Uni
University of Bradford
School of Built Environment, Architecture and Creative Industries
What students say
How do students rate their degree experience?
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Computer games and animation
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Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
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Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£23k
£29k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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