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Games and Animation Production

University Centre Weston

UCAS Code: GAPR | Bachelor of Arts (with Honours) - BA (Hons)

University Centre Weston

UCAS Code: GAPR | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

A level

C,D,D

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMP

T Level

P

UCAS Tariff

80

You may also need to…

Attend an interview

groups

Present a portfolio

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About this course

Course option

3years

Full-time | 2025

Subjects

Computer animation and visual effects

Computer games design

The global games industry is booming and was worth £100 billion in 2018, and there are an estimated 20 million gamers in the UK alone. With developments in technology in areas such as virtual reality, the opportunities to work in this exciting industry are only expected to increase in the years ahead. Transform your passion for gaming into a career by gaining the skills you will need to produce games and animations.

The ethos of this course is to develop individuals who can respond creatively to commercial challenges, and who are able to pitch and promote their ideas and work independently and collaboratively to realise them. This means you will gain an understanding of the key theories and creative and technical skills underpinning the disciplines, explore the markets and ethical considerations relevant to your areas of professional interest, and produce your own games and animations.

Whether you want to develop your practice in mobile, PC, console, VR or multiplatform games production, or finesse your skills in animation, the vocational focus of this course can help you break into the sector you are interested in. As well as incorporating industry standards throughout, it is taught by active practitioners and visiting experts. Students also have the opportunity to undertake a work placement during the course.

Modules

Year 1:

Understanding Animation for Production – 30 credits
Understanding Art for Production – 30 credits
Understanding Games Development – 30 credits
Understanding the Games and Animation Industries – 30 credits

Year 2:

Creative Collaborative Production – 30 credits
Creative Independent Production – 30 credits
Games and Animation for Cultural and Ethical Awareness – 30 credits
Wider Professional Practice - 30 credits

Year 3:

Pitching to Industry - 30 credits
Professional Practice - 30 credits
Specialist Collaborative Production - 30 credits
Specialist Independent Production - 30 credits

Assessment methods

Assessment is via a combination of practical projects and course work, and a work placement element totalling 60 hours over the duration of the course.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£13,900
per year
International
£13,900
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni

Course location:

University Centre Weston

Department:

Art and Design

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What students say

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer animation and visual effects

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£22,000
low
Average annual salary
85%
med
Employed or in further education
50%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

Computer games design

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£22,000
low
Average annual salary
85%
med
Employed or in further education
50%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£20k

£20k

£21k

£21k

£34k

£34k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£20k

£20k

£21k

£21k

£34k

£34k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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