Sheffield Hallam University
UCAS Code: AA03 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
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About this course
**Please check the Sheffield Hallam University website for the latest information**
**Course summary**
- Learn in our state-of-the-art Esports lab and use our content creation suite.
- Build a portfolio that showcases your applied knowledge and capabilities to future employers.
- Develop the skills to design, host, and evaluate live Esports events.
- Gain transferable skills for industries such as media, event management, marketing, and digital strategy.
- Graduate with industry-recognised certifications in Licensing (BIIAB) and Health and Safety (IOSH).
Esports is an exciting and fast-growing industry where individuals and teams compete online and at spectator events. This innovative course brings together esports culture, content creation, enterprise, journalism, and event management to develop your knowledge and build a standout portfolio. Blending practical experience with theoretical learning, it equips you with the skills and expertise to succeed in the dynamic esports industry and beyond.
**How you learn**
To enable you to develop and practise skills, you will be introduced to broad concepts and knowledge relevant to a range of different courses.
The majority of the learning involves developing your interest in professional practice and academic skills. You'll receive face-to-face feedback regularly to help you complete tasks and assignments set in seminars and independent study time.
In addition, you will be guided in each module via week-by-week content on the e-learning portal. This will provide you with directed learning materials and online reading lists. You will also undertake some IT-based workshops.
There is a wide variety of assessments used on the course such as tests, report writing, essay writing, poster presentations, project planning and reflective writing.
You learn through:
- Lectures
- Seminars
- Problem-based activities
- Group and individual work
- Dedicated tutor support
- Independent learning
**Key Themes**
This course offers a comprehensive exploration of the esports industry, combining practical experience with academic insights. You will organise, host, and evaluate live esports events to develop project management skills and build a professional portfolio that showcases real-world applications of your knowledge.
The course delves into content creation, live streaming, sports commentary, and media management, while also exploring the culture of competitive gaming, player psychology, and team dynamics to enhance coaching and management abilities.
Entrepreneurial and leadership skills are a core focus, preparing you for roles such as team manager, event organiser, or esports entrepreneur.
Contemporary issues like inclusivity, ethics, and digital wellbeing are addressed, ensuring you are equipped to navigate the challenges of this evolving industry.
Alongside transferable skills such as critical analysis, marketing, and stakeholder management, you will also earn industry-recognised certifications, including Licensing (BIIAB) and Health and Safety (IOSH), to enhance your employability.
**Applied learning**
Our modules are designed to align perfectly with the skills you’ll need to succeed in esports. Each assessment is carefully crafted to match specific learning outcomes, helping you build essential skills while showcasing your unique talents. With varied assessment styles, you'll develop abilities relevant to the Esports industry—like event planning, media management, and leadership—ensuring you’re ready to stand out as a professional. This approach gives every student the chance to shine by highlighting your individual strengths and preparing you for real-world opportunities.
Modules
Important notice: The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.
Compulsory modules:
Esports Business Management
Hot Topics In Events, Festivals, And Esports
Live Esports Experience
Strategic Experience Design
Assessment methods
Coursework, practical.
Tuition fees
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Extra funding
Scholarships, discounts and bursaries may be available to students who study this course.
The Uni
Sheffield Hallam University
College of Business Technology and Engineering
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
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Teaching and learning
Assessment and feedback
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Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Journalism
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Tourism, transport and travel
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This course sits in a wide group of smaller subjects that don't necessarily have that much in common - so bear this in mind when you look at any employment data. Most graduates took a hospitality, events management or tourism-related course, but there are a group of sports and leisure graduates in here as well who do different things. Events management was the most common job for graduates from this group of subjects, and so it’s no surprise that graduates from specialist events management courses did better last year than many of the other graduates under this subject umbrella - but all did about as well as graduates on average or a little better. If you want to find out more about specific job paths for your chosen subject area, it's a good idea to go on open days and talk to tutors about what previous graduates went on to do, or to have a look at university department websites.
Journalism
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Tourism, transport and travel
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£27k
£32k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Journalism
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£17k
£22k
£25k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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