Middlesex University
UCAS Code: W246 | Bachelor of Science (with Honours) - BSc (Hons)
About this course
**Course Summary**
The **BSc Games Design and Development** at Middlesex University is an immersive, hands-on program designed to equip you with the skills to design, script, and create engaging game experiences. From day one, you’ll be making games using a mix of digital tools and paper prototyping, gaining technical, creative, and entrepreneurial skills essential for success in the fast-paced and evolving games industry.
**Why Study This Course at Middlesex?**
At Middlesex, you’ll dive straight into game design and development with access to industry-standard tools like Unity, Unreal Engine, Adventure Game Studio, RPGMaker, and RenPy. Our practical workshops and interdisciplinary approach allow you to collaborate with students from 3D animation, music, computing, and design, mirroring real-world industry environments.
The course not only sharpens your technical expertise but also enhances your communication, storytelling, and entrepreneurial skills, preparing you to lead and manage multi-disciplinary teams. You’ll gain hands-on experience developing game concepts, prototyping, and balancing mechanics to create player-centered experiences. Opportunities to showcase your work, build industry connections, and participate in global experiences through placements, internships, and the Turing Scheme add to the comprehensive support you’ll receive throughout your studies.
**What You Will Learn**
Throughout this course, you will develop key technical skills such as programming, game engine scripting, and technical game design, enabling you to build and adapt games using the latest tools and platforms. You’ll learn how to effectively communicate your game concepts through compelling documents, pitches, prototyping, and storytelling, while also mastering the principles and history of game design to understand what makes games successful and engaging. Additionally, the course fosters critical and analytical skills for observing playtests, offering feedback, and iterating ideas. By exploring experimental game design, you’ll gain the ability to evaluate and adapt technologies to create innovative and unexpected game experiences. With a focus on industry readiness, you’ll build a professional portfolio of high-quality game prototypes and gain real-world experience through placements and internships, preparing you for a successful career in the dynamic and diverse field of game design and development.
Modules
For more details about this programme, please visit the course page: https://www.mdx.ac.uk/courses/undergraduate/games-design-and-development-bsc-honours/
Tuition fees
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What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£23k
£27k
£29k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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