Middlesex University
UCAS Code: W621 | Bachelor of Arts (with Honours) - BA (Hons)
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**Course Summary**
The **3D Animation for Games and Film with Foundation Year** course at Middlesex University offers a dynamic entry route into the exciting world of 3D animation. This course is ideal for those who may not meet the standard entry requirements or who want additional preparation before diving into degree-level study. The foundation year provides you with essential skills in the core areas of 3D animation, helping you build the confidence and technical ability required to succeed in the game and film industries. Throughout the course, you will develop expertise in creating 3D models, characters, and animations for a variety of applications, from games to virtual production. The foundation year equips you with the skills and knowledge to move seamlessly onto the BSc (Hons) 3D Animation for Games and Film course, ensuring you are well-prepared for a successful career in the industry.
**Why Study 3D Animation for Games and Film with Foundation Year at Middlesex?**
Middlesex University offers an exceptional environment for learning 3D animation, combining cutting-edge facilities with a supportive and experienced teaching team. The foundation year provides a structured approach to developing essential skills, ensuring you are fully prepared to continue your studies at degree level. The course benefits from the university’s strong links with the games and film industries, providing valuable insights into real-world practices and career opportunities. Additionally, you will have the opportunity to collaborate with students from various creative disciplines, including Film, Games Design, and Performing Arts, offering a rich, multidisciplinary learning experience. Studying in London, a hub for the games, film, and tech industries, gives you access to numerous career opportunities in this rapidly growing field.
**What Will You Learn?**
In the foundation year, you will gain a strong grounding in 3D animation, learning the fundamental techniques and skills required for creating compelling 3D content. You will explore key areas such as 3D modelling, texturing, and animation, using industry-standard software and tools. The foundation year is designed to introduce you to the world of 3D art in a practical, hands-on manner, helping you develop technical proficiency and creative problem-solving skills. By the end of the foundation year, you will be well-prepared to advance into the full degree course, where you will further develop your expertise in creating 3D models, characters, and animations for both games and films. Upon completion, you will have a solid foundation in the core areas of 3D animation, as well as an understanding of the industry pipelines used in professional settings, setting you up for continued growth in your career.
**Modules**
For more details about this programme, please visit the course page:
https://www.mdx.ac.uk/courses/undergraduate/foundation-year-in-arts-and-creative-industries/
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What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Media studies
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
Media studies
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Cinematics and photography
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£17k
£22k
£25k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£23k
£27k
£29k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Media studies
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£19k
£22k
£27k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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