Loughborough College
UCAS Code: I200 | Higher National Certificate - HNC
Entry requirements
GCSE/National 4/National 5
GCSEs or equivalent in English Language and Maths at grade 4/C or above.
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About this course
Course Overview:
Our exciting new HNC in Esports is designed to give students an overview of the Esports industry, empowering them to thrive in this competitive industry. Students benefit from our state-of-the-art facilities and specialised equipment, enhancing their understanding of Esports concepts and practices.
Whether aspiring to become Esports managers, content creators, event organisers, or industry analysts, students are equipped with the expertise needed to thrive in this rapidly evolving industry.
One of the exciting elements of this program is that the skills learnt on the HNC are also transferable to many modern businesses.
Course Content:
You will gain a wide range of esports knowledge linked to practical skills gained through research, independent study, directed study and workplace scenarios. You will be involved in vocationally relevant activities that help you to develop the attitudes and approaches required for a successful career within the Esports industry, as well as a wide range of transferable skills, valued for further study in higher education and in the workplace.
By the end of the course, you will have sound knowledge of the basic concepts of esports and will be competent in a range of skills and qualities relevant to the key areas of esports including delivering events, coaching, marketing and tactical analysis.
Our staff bring a wealth of knowledge and skills from the Esports, sports and business sectors, resulting in our teaching providing a 'real-world' curriculum, emphasising key transferable skills that enhance your prospects for further study opportunities or future employment.
Modules:
Esports Ecosystem
Skills and Tactics Analysis
Planning an Esports Project
Coaching Practice
Event Planning and Delivery
Entrepreneurial Ventures
Branding and Sponsorship
Wellbeing, Lifestyle and Health
Modules
Year 1 Modules: Esports Ecosystem, Skills and Tactics Analysis, Planning an Esports Project, Coaching Practice
Event Planning and Delivery, Entrepreneurial Ventures, Branding and Sponsorship and Wellbeing, Lifestyle and Health
Assessment methods
The programme uses various assessment techniques to ensure you can demonstrate the range of learning outcomes. Subject knowledge and understanding are assessed through examinations, coursework essays, coursework reports, individual or group presentations, written evaluations, debates and posters will be used as other forms of assessment. These also assess a range of transferable skills, including confidence in academic written communication
Tuition fees
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The Uni
Loughborough College
Sport, Leisure and Tourism
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
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Sport and exercise sciences
Teaching and learning
Assessment and feedback
Resources and organisation
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After graduation
We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Sport and exercise sciences
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£19k
£24k
£27k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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