Find the perfect course for you - chat with Diggory, our new AI uni coach.

Goldsmiths, University of London

UCAS Code: G402 | Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements

Sorry, no information to show

About this course

Course option

4years

Full-time | 2025

Subject

Multimedia computing science

**Whether you’re interested in creative coding, digital art, electronic music, or app and games development, this programme will prepare you for a technology-focused career in the creative industries.**

This degree helps you develop the creative, technical and critical thinking skills essential for a career in the creative industries. You’ll develop coding skills, preparing you as a coder and creative technologist for a range of careers including app and games development, audio-visual effects, social media, digital art and advertising the fullest range of technical skills for the creative industries, preparing you as a programmer for jobs in games, web, mobile visual effects, social media, and digital advertising.

This is an alternative entry route for students without the formal academic profile to enter into degree level study. We will help you develop your undergraduate academic skills, whilst also teaching you foundations of programming, problem solving and maths.

**Why study the BSc Creative Computing Integrated Degree (with Foundation Year) at Goldsmiths?**
- Teaching on the programme is strongly focused on practical work in real-world situations, so you'll develop excellent technical and interpersonal skills that will enhance your employability.

- You don’t need to know how to code before you start. You'll begin by creating simple software programs, before gradually building your expertise.

- Your practical work will be underpinned by theory ranging from problem-solving strategies to professional software development models.

- You’ll benefit from Goldsmiths’ unique interdisciplinary approach to teaching Computing and explore how computing interacts with the arts, humanities and social sciences. And when you successfully complete the Foundation year, you’ll be eligible to progress onto your chosen undergraduate degree in Computing.

- This degree helps you develop the creative, technical and critical thinking skills essential for a career in creative technology and related areas – whether you're interested in app and games development, audio-visual effects, social media, digital art or digital advertising.

- You’ll learn creative technology skills from the ground up. You don't need to know how to code before you join the course: we begin with the basics and build you up to a professional industry standard.

- We’ll teach you multiple coding languages, covering areas such as graphics and sound, physical computing, creative AI and full-stack web development.

- The degree will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination.

- This degree is hands-on and practical from the start. You’ll create your own games, apps, digital artwork and interactive music systems. By working on practical projects throughout your degree you’ll build a relevant skillset for your future career.

Modules

You’ll develop your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance.

You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management.

Year 0 - (foundation year) is designed to prepare you for undergraduate study in computing. During the year you’ll learn the foundations of how to program a computer. You’ll work on practical examples of computing applications and learn to develop simple software programs which gradually increase in complexity. You’ll also work on your mathematical and problem-solving skills, as well as more general study skills.

Year 0 (Foundation Year) includes four integrated units of study:
Studying Computers
Foundations of Problem Solving
Foundations of Programming
Foundations of Mathematics for Computing

Year 1
You'll take the following compulsory modules:
Introduction to Programming
Front End Web
Designing Digital Interactions
Graphics 1
Sound and Signal 1
Creative Computing Project 1
Identity, Agency & Environment 1
Identity, Agency & Environment 2

Year 2
You will take the following compulsory modules:
Creative Embedded Programming
Dynamic Web Applications
Creative Computing Project 2

You'll then have the opportunity to choose from the following optional modules, or an option from across the Department of Computing.
Data Programming for Artificial Intelligence
Generative Drawing
Creative Game Engine Development
Graphics 2
Sound and Signal 2
Audio for Games and Immersive Experience
Extended C++
The Goldsmiths Elective
The Goldsmiths Project

Optional placement year
Our degrees include an optional industrial placement year in your third year of study. You'll be responsible for securing a placement, but we can support you through this process.

The industrial placement year is a great opportunity for you to gain work experience, build confidence and contacts, develop your skills and industry insight, and enhance your career prospects.

You'll be supported throughout your placement year by a placement tutor, who will provide you with guidance and liaison between you and your employer.

Although we encourage you to take the opportunity of a placement year, you can opt not to do a placement and move straight into your final year of study.

Year 3 (or Year 4 with work placement)
In your final year, you'll complete the following compulsory modules:
Final Project in Creative Computing Prototype
Final Project in Creative Computing
Data and Machine Learning for Creative Practice

Optional modules
You'll also select optional modules to the value of 60 credits from a list provided annually by the Department of Computing

Please note that due to staff research commitments not all of these modules may be available every year.

Assessment methods

You’ll be assessed by a variety of methods, depending on your module choices. These may include coursework, examinations, group work and projects.

The Uni

Course location:

Goldsmiths, University of London

Department:

Computing

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

69%
Multimedia computing science

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer science

Teaching and learning

71%
Staff make the subject interesting
71%
Staff are good at explaining things
68%
Ideas and concepts are explored in-depth
77%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

67%
Library resources
73%
IT resources
78%
Course specific equipment and facilities
36%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

70%
UK students
30%
International students
55%
Male students
45%
Female students
89%
2:1 or above
33%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

A
C
C

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£32,000
med
Average annual salary
81%
low
Employed or in further education
85%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

36%
Information technology and telecommunications professionals
14%
Information technology technicians
12%
Sales assistants and retail cashiers

There are a lot of computing courses out there, and they vary a lot in content, modules and the way they work with employers, so individual courses can have very different outcomes. This is a course where you really need to get a good grade — employers really pay attention to the class of your degree and a low grade will serious hit your prospects. But you can get a job on pretty much any industry in the country with a computing degree - and organisation with an IT system and a web site needs graduates in this discipline - and many employers report difficulty in finding graduates. So most students do get jobs, and starting salaries are good, particularly in London. If you want to find out more about the prospects for a computer science course at a particular institution, it's a good idea to go on open days and talk to tutors about what previous graduates went on to do.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer science

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£33k

£33k

£34k

£34k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
place
Ulster University | Coleraine
Interactive Computing
BSc (Hons) 4 Years Full-time 2025
UCAS Points: 112-117
Nearby University
place
Brunel University London | Uxbridge
Digital Design
BSc (Hons) 3 Years Full-time 2025
UCAS Points: 120-144
Lower entry requirements
place
Goldsmiths, University of London | Lewisham
Digital Arts Computing
BSc (Hons) 3 Years Full-time 2025
UCAS Points: 120-136

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here