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Games Design for Industry

Cornwall College

UCAS Code: GDFI | Foundation Degree in Arts - FdA

Cornwall College

UCAS Code: GDFI | Foundation Degree in Arts - FdA

Entry requirements

48 UCAS Tariff points from a combination of A2 level subjects

Overall pass with at least 45 credits at level 3

GCSE/National 4/National 5

English Language and Maths at grade C/4 or above

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

PPP

From an appropriate subject area

48 UCAS Tariff points with at least 32 from Highers

UCAS Tariff

48

48 UCAS Tariff points from appropriate L3 qualifications

About this course

Course option

2years

Full-time | 2025

Subjects

Computer games graphics

Computer games programming

Computer games design

This exciting skills-based programme meets the requirements of one of the fastest growing, dynamic and entrepreneurial sectors in the creative industries. Providing practical specialist knowledge to pursue a career in the game industry in paths such as an animation, level design, coding, 3D modelling. concept art or texturing etc. Core artistic and technical skills will be developed to enable creation and building of games and content for a variety of platforms. As a games student you will be creating stunning and immersive worlds, VR experiences, characters and other games assets, in a variety of styles ranging from the realistic to cel shaded.

Many of the modules include live client and competition-based briefs, often these are international as well as national. The course has excellent links to industry for example; Epic, Antimatter Games, Goldfinch Entertainment; Sony; Tiger X, Sanders Studios, British Armed Forces, TKUK and many others. Input from these have informed the structure of the course ensuring all you learn is relevant in obtaining your dream career.

You will gain an understanding of the broad areas of games development, ludology, VR, concept work, 3D modelling and animation, level creation, character design, motion capture, history, contextual and social issues, together with an overview of the more technical and creative aspects of the games design pipeline. Software such as Adobe Creative Suite, Autodesk (3D Studio Max, Mudbox, etc), Construct 3 and Unreal Engine amongst others are explored in depth, along with how to use typical industry hardware such as VR headsets and audio equipment.

Studies include formal lectures, practical workshops, trips to EGX Rezzed (London) and industry based assignments, exploring numerous aspects of digital gaming within a combined creative and technical framework; real-world tasks; creating real products through competitions, live client briefs and for the college’s own games design company; establishing a strong portfolio; web presence and showreel towards future employment. The experience is relevant and realistic and regular pitch and presentation practice prepares you for a career in the industry.

The flexibility within the curriculum enables students to realise their specialist skills in an area of interest early on. Team work is present in many modules reflecting what is required in industry. Dynamic assignment briefs stretch and challenge students, whilst allowing for creative freedom and experimentation, within a "safe" environment. Making mistakes often leads to innovative gameplay.

What will I study on the course?

Modules Year 1 FdA
Computer Games Studies & Practice (20 credits)
Animation Principles (20 credits)
Pre-production Design & Computer Game Concept Art (20 credits)
2D Digital Graphics & Texturing for Computer Games (20 credits)
3D Modelling & Animation for Computer Games (20 credits) Animation Principles (20 credits)
3D Computer Games Engines & Asset Creation (20 credits)

Year 2 FdA
Subject Specialism Project (20 credits)
3D Cut Sequence Design & Digital Audio for Games (20 credits)
3D Character Design and Animation (20 credits)
Level Design & Production for Computer Games (20 credits)
Professional Practice (20 credits)
Games Design & Development Project (20 credits)

Cornwall College University Centre offers a unique and fulfilling university experience with small class sizes, allowing for personal attention from tutors and a strong sense of community among students. The wrap-around support provided ensures that students receive the necessary guidance and resources to excel in their studies, while studying alongside likeminded individuals who share their passion for vocational technical skills. Located in one of the most beautiful and natural parts of the country, students have the opportunity to immerse themselves in the stunning surroundings while developing practical skills that set them apart in the job market.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£16,500
per year
England
£8,600
per year
EU
£8,600
per year
International
£16,500
per year
Northern Ireland
£8,600
per year
Republic of Ireland
£8,600
per year
Scotland
£8,600
per year
Wales
£8,600
per year

The Uni

Course location:

Cornwall College Camborne

Department:

Creative Arts and Media

Read full university profile

What students say

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games graphics

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

80%
low
Employed or in further education
70%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

Computer games programming

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

80%
low
Employed or in further education
70%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

Computer games design

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

80%
low
Employed or in further education
70%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

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Post-six month graduation stats:

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While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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