Find the perfect course for you - chat with Diggory, our new AI uni coach.

International Esports Business & Digital Media

College of Esports

UCAS Code: CE10 | Bachelor of Arts (with Honours) - BA (Hons)

College of Esports

UCAS Code: CE10 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

A level

C,C,C

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM

UCAS Tariff

96

About this course

Course option

3years

Full-time | 2025

**INTRODUCTION**

Welcome to College of Esports BA (Hons) International Esports Business & Digital Media course developing your talent, resilience and identity in the context of the exciting and international world of esports with our unique TRI-Curriculum approach. This course examines esports from several perspectives, namely content strategies, broadcast technology, digital media law, and international business.

**WHY ARE WE DIFFERENT & UNIQUE?**

The College of Esports is a boutique university-level institution for a modern world:
- A world-first in higher education dedicated to the world of esports and gaming.

- Exclusive university-level partner of the British Esports Federation.

- An iconic campus set within Queen Elizabeth Olympic Park.

- Our unique TRI-Curriculum approach.

**WHY STUDY THIS COURSE?**

This exciting degree combines your enthusiasm for esports and gaming with the contemporary academic subject of media, allowing you to learn through the lens of your passion. Your modules have been carefully selected to create an enjoyable and engaging journey as well as challenging for you as a student. This blend will provide a strong foundation in all that is media within the context of esports and ensure that you will be able to apply your knowledge through work experience within the industry from an early stage.

In the first year, the ‘Social Media Management’ and ‘Communication Technologies’ modules can be put into practice through a range of opportunities with our external partners. Moreover, the ‘Understanding Digital Media & Analytics’ module allows you to quantify the outcomes of your skills and capabilities, providing key metrics for your personal portfolio.

Supported by the ‘Entrepreneurship in Esports’ module, you will be encouraged to work upon your own business ideas with our support. Importantly, the ability to apply your knowledge into the esports industry from your first year will help to create a strong personal portfolio of evidence and track record of your work and achievements.

As you progress into your second year, academic areas such as ‘Digital Psychology in Esports’ and ‘Esports Online Safety & Duty of Care’ work perfectly with the more traditional subjects, such as ‘Content Creation’ and ‘Media Crisis Management’ to further enhance your understanding.

Your highly interactive ‘Media Crisis Management’ module will ensure your own digital footprint, and that of your organisation, is correctly managed. This module complements well with ‘Esports & Social Enterprises’, plus your learnings from year one to be able to further stretch your options and opportunities to work and engage.

In your final year, the subject of ‘Strategic Communications’ will ensure that you understand how to put your knowledge to date into practice – with the ‘Media Law & Intellectual Property’ module providing you the confidence of protecting your online value.

**The aims of this course are:**

- To prepare your career in the global esports business or further study with the skills of enquiry, within an evidence-based practice-led knowledge applied interdisciplinary curriculum and performative research framework.

- To critically apply knowledge of theoretical concepts and research methodology to complex problems in esports contexts.

- To evaluate and communicate complex problems and solutions to different audiences in different formats.

**College of Esports degrees are awarded by Health Sciences University.**

Modules

Year 1 - Level 4 / 20 Credit Units
Approaches to Personal and Professional Development
Social Media Management
Communication Technologies
Entrepreneurship in Esports
Understanding Digital Media Data & Analytics
International Esports Business Environment

Year 2 - Level 5 / 20 Credit Units
Enquiry Based Learning and Research Practice
Digital Content Creation
Digital Psychology in Esports
Esports & Social Enterprises
Esports Business and Events
Media Crisis Management

Year 3 - Level 6 / 20 Credit Units
Research Project
Managing Esports Online Communities
Professional Development Placement
Strategic Communications
Esports Brand Management
Media Law & Intellectual Property

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,535
per year
Northern Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

Extra funding

We offer scholarships via our School & College Partner Programme for students studying at our partner institutions. Please ask your current School/College for details. Our School & College Partner Programme (SCPP) is aimed at schools and colleges that currently deliver (or will deliver) the Pearson BTEC in Esports, as well as schools and colleges with a passion for the esports sector. As we are the exclusively accredited university-level institution by the British Esports Federation, we perfectly complement the progression from the accredited BTEC in Esports by Pearson, thus ensuring that students progress from one accredited course to another in a seamless manner. For more information visit https://collegeofesports.ac.uk/school-college-partnership/

The Uni

Course location:

College of Esports

Department:

Esports

Read full university profile

What students say

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

After graduation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here