BIMM University
UCAS Code: A100 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
A level
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
UCAS Tariff
Minimum of 2 A-levels at Grade C or above (64 UCAS points) or BTEC Level 3 or equivalent qualification, and normally three GCSEs at a minimum grade C/4, including English Language. For applicants who previously studied in Higher Education If an applicant has previously completed at least one level of a HE course, they may be eligible to apply to join the course directly at Level 5 for entry in 2025. For applicants with relevant sector/industry experience Recognition of Prior Practice (RPP) is an alternative entry route onto Level 4 of the course for mature applicants (19+) who do not hold the minimum qualifications required to gain entry.
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About this course
**Course Overview**
The BA(Hons) Animation course equips students with essential skills for a career in animation. The course covers both traditional and digital animation techniques, including 2D and 3D animation, character design, and storyboarding. Students will learn about the entire animation production process, from concept to final output, and gain a thorough understanding of the industry’s methodologies and business practices. The curriculum is designed to prepare students for diverse roles in the animation industry, ensuring they are well-versed in both the creative and technical aspects of animation. The course is implemented using a Universal Design for Learning framework, which promotes inclusive education and accommodates the diverse needs of all students.
**Core Study Areas**
The course focuses on three key disciplines within the animation and visual effects industry. Core 2D and 3D art skills are developed through specializations in performance-based animation for film and tv
- 2D and 3D Animation
- Character Design and Rigging
- Performance based animation for Film and TV and State Machine based animation for Games
Students are also encouraged to explore related fields such as Character Sculpting, Screenwriting and Creature Animation fostering collaboration across creative technology disciplines.
**Industry-Relevant Skillsets**
Students engage with industry-relevant skillsets that prepare them for both individual and team-based projects. Key areas of focus include:
- Animation techniques
- Performance
- State machines
- Production methodologies (Scrum, Lean, Waterfall) and development cycles
- Concept development, ideation, and prototyping
- Screen Writing
- 2D/3D art pipelines for character and environment design
- Physically Based Rendering (PBR) materials and lighting
- Procedural asset creation and AI-assisted ideation
- Animation culture and studies
- Animation fundamentals
- Team collaboration
- Real-time applications in film and TV workflows
Modules
Year 1 Core and Spine modules
- The Creative Industries and You
- Animation Fundamentals
- Animation Character Mechanics
- Narrative Animation 1
- Character Pre Visualisations
- Introduction to 3D modelling
- Narrative Animation 2
Year 2 Core and Spine modules
- Defining your practice in context
- Creature Character Mechanics
- Rigging
- Explorting Practice through Collaboration
- Animation Studio
Year 3 Core and Spine modules
- Final project
- Pre-Production
- Writing to Animate
- Production
- Ready to Launch
Optional modules are available in year two. Please visit our website for more information.
Tuition fees
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Extra funding
Each year we offer various bursaries and scholarships.
For further information, please view details on the BIMM University website
The Uni
MetStudios Bristol
MetStudios Brighton
MetStudios London
MetStudios Leeds
Creative Technology
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