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Abertay University

UCAS Code: G452 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

A level

B,C,C

Entry into Year 2 with AAB to include two from Art, Computer Science, Maths, Music and Design Technology

International Baccalaureate Diploma Programme

29

Entry into Year 2 with 34 Points to include 3 Higher subjects at grade 4 to include 2 subjects from Visual Art, Computer Science, Maths, Design Technology and Music

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H2,H3,H3,H3

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

Business Creative Media Production IT

Scottish Advanced Higher

A,A,B

Entry into Year 2 to include two from Graphic Communication, Art, Computer Science, Maths, Design & Manufacture and Music

Scottish HNC

Pass

Entry into Year 1 with an HNC in one of the following:- 3D Computer Animation - Graded Unit B Computer Arts & Design - Graded Unit B Computer Games Development - Graded Unit B Computing - Graded Unit B Next Gen Computing - Graded Unit M Cyber Security - Graded Unit B Creative Industries - Graded Unit B Digital Design & Development - Graded Unit B Digital Design & Development (Games/Games Development) - Graded Unit B Interactive Media - Graded Unit B

Scottish HND

Pass

Entry into Year 2 with an HND in one of the following:- 3D Computer Animation - Graded Unit B Computer Arts & Design - Graded Unit B Computer Games Development - Graded Unit B Digital Design & Development (Games) - Graded Unit B Entry into Year 1 with an HND in one of the following:- Computer Science - Graded Unit B Computing: Networking - Graded Unit B Computing: Software Development - Graded Unit B Computing: Technical Support - Graded Unit B Creative Industries - Graded Unit B Digital Design & Development - Graded Unit B Visual Communication Graphic Design - Graded Unit B

Scottish Higher

A,B,B,B

T Level

M

Digital Production, Design & Development (Pearson) Digital Business Services (NCFE) Digital Support Services (NCFE) Digital Production, Design & Development Digital Support Services Digital Business Services

UCAS Tariff

104-160

We've calculated how many Ucas points you'll need for this course.

About this course

Course option

4years

Full-time | 2026

Subject

Computer games design

**Study your Game Design and Production degree at one of the most prestigious game design schools in the world. Learn to push the boundaries of games making using your outstanding creative and technical skills.**

Developed for people who want to play a key part in the games industry, this degree delivers world-class teaching. You'll learn to communicate through prototypes, asset creation, documentation and presentations, covering topics such as:

- Game concept development.

- Level design.

- Testing and user experience.

- Communication and leadership skills.

**Play a key part in the games industry**

As a Game Design and Production student, you will:

- Work with artists and programmers in small teams to design and develop prototypes and games.

- Study the historical context and fundamentals of game design, interaction and narrative theory.

- Develop professional skills in areas like concept development and user experience.

- Learn how games are designed, developed and marketed.

**Work creatively as a game designer or producer**

You'll be encouraged to work creatively and professionally as a game designer or producer. You'll hone your communication and leadership skills through multidisciplinary/individual projects, and graduate fully prepared for an exciting career in the games industry.

Job prospects in this area have never been better. Games studios and international media groups all need talented individuals like you with expertise in team management, design and production control.

Abertay is the **top International School for video games design** (Princeton Review 2024). Which makes **Abertay the best video games school in Europe**.

Modules

Year 1 core modules (subject to change over time) - DES101 Developing Game Concepts; DES102 Game Art Production; DES105 Game Engines and Principles of Programming; DES103 Quality Assurance and User Experience; DES104 Game Studies and Criticism.

You will also be required to select one elective module. For detailed module information please check our website.

Assessment methods

You will spend around 15 hours per week in lectures, tutorials and practical activities, with the remainder of your time spent in self-directed learning. Lectures, tutorials and practical activities increase your understanding of the subject and allow you to develop competencies in technological, theoretical and collaborative work. A large proportion of the course revolves around making games and building a portfolio that demonstrates your skills and specific area of creative practice.
During first and second year, your work will mostly be assessed through practical coursework, presentations and reflective essays. In later years, taught module assessment is by a mixture of exams, critical essays and coursework. Project modules are assessed through the submission of conceptual work, design solutions, interactive media products and project reports. The final year dissertation and project allows you to focus on a specific topic within design and production and develop a specialist area of expertise.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,535
per year
EU
£15,000
per year
International
£15,000
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£1,820
per year
Wales
£9,535
per year

The Uni

Course location:

Abertay Campus

Department:

Faculty of Design, Informatics and Business

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

71%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

83%
Staff make the subject interesting
89%
Staff are good at explaining things
79%
Ideas and concepts are explored in-depth
83%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

74%
Library resources
64%
IT resources
79%
Course specific equipment and facilities
59%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

84%
UK students
16%
International students
92%
Male students
8%
Female students
58%
2:1 or above
8%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

A
C
A

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£28,000
med
Average annual salary
90%
high
Employed or in further education
70%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

69%
Information technology and telecommunications professionals
13%
Sales assistants and retail cashiers
6%
Sales, marketing and related associate professionals

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£32k

£32k

£38k

£38k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

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place
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Games Design
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UCAS Points: 96-112
Same University
place
Abertay University | Dundee
Computer Arts
BA (Hons) 4 Years Full-time 2026
UCAS Points: 104-160

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here